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starting work on Kamen Rider Decade

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1starting work on Kamen Rider Decade Empty starting work on Kamen Rider Decade on Thu Feb 28, 2013 6:16 am

Yes it has been a long time since the last update. But I will be starting work on Kamen Rider Craft DX. Which is the forge update for Kamen Rider Craft. And first to be added will be Kamen Rider Decade

skin
http://www.planetminecraft.com/skin/kamen-rider-decade-1560525/
starting work on Kamen Rider Decade Kamenriderdecade_minecraft_skin-3930217

RideBooker(sword)
starting work on Kamen Rider Decade Deswor10

Decadriver
starting work on Kamen Rider Decade Dedriv10

Henshin Card
starting work on Kamen Rider Decade Decard10

I hope you like them. For now this is all I have to show. I will not starting the code for Kamen Rider Craft DX until the 1.5 update for mc and forge
Decade


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2starting work on Kamen Rider Decade Empty Re: starting work on Kamen Rider Decade on Sun Mar 10, 2013 2:33 am

Ride Booker (book)
starting work on Kamen Rider Decade Debook_by_kelco-d5xge1l
Ride Booker (gun)
starting work on Kamen Rider Decade Degun_by_kelco-d5xgfjt

Kamen Rider Dark Decade
starting work on Kamen Rider Decade Kamenriderdrakdecade_minecraft_skin-3939891

http://www.planetminecraft.com/skin/kamen-rider-dark-decade/
Decade


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3starting work on Kamen Rider Decade Empty Re: starting work on Kamen Rider Decade on Fri Jun 14, 2013 4:09 pm

I see you made the cards body parts, maybe you could make the final attack ride power you up or something, or if (this is hard to code) make you do a rider kick. Also, I think the gun form should shoot with the same fanshion as a bow with infinity. The sword should kill a passive mob in 1 hit instead of 2

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4starting work on Kamen Rider Decade Empty Re: starting work on Kamen Rider Decade on Mon Jul 15, 2013 8:06 pm

all the base guns will work them same to stop any one been more op than the rest.
and a final attack ride card move wold be epic. but a pig to code


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